Driving Simulators' Ecstasy
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『市販の箱車を取り扱ったCar MODの中では、
 群を抜いて良く作られているA80 Surpra MODだが、
 吊るしの市販車であるということ、
 また足まわりの動きがプレイヤーによく伝わってくるという点で、
 楽しく遊ぶためにはtrackを選ぶCar MODとなっている。

 (中略)

 現在track MODを取っ替え引っ替えして試している…』

・・・という記事を「A80 Surpra MODとTrack MOD」とのタイトルで
書き進めていたのだが
Surpra MODプレイ時に自分がFFBに対して感じているものは
Track MODだけではなく、rF自体の弱点もその要因となっているらしい。



 Hatch氏(A80 Surpraオーナー?)

  ・Surpra MODへの不満点
    One thing I do notice is bump absorption is better on the Sup.(sim)

    Tried it at Eastern Creek with default FFB on low and only Realfeel.
    And it feels very smooth, too smooth.


 Niels氏(A80 Surpra MOD Physics担当)

  ・上記不満点の原因
    Bumps in rFactor are a weak point.
    Most of the bumps are sine waves that seem to always run perpendicular to the driving direction.
    That means both front tires go over this sine wave bump shape at the same time,
     causing no real force feedback as long as you drive straight.
    These bumps are also often way overdone, probably because they aren't felt through the wheel..

  ・対応策
    I recently tried a few other cars (HistorX GTC76 that I'm redoing) at Putnam Park,
     using a modified TDF file (bumpamp=0.003 bumplength=20)
    and that track had nice polygon bumps (might be overdone) that I could feel quite nicely in the FFB



近いうちに自分でも上記対応策を試してみよう。




(Source)
 Toyota Supra MKIV - Released
 - http://forum.racesimcentral.com/showthread.php?t=338005&page=5


14-09-2009, 22:19 #104
Hatch

One thing I do notice is bump absorption is better on the Sup.(sim)

Tried it at Eastern Creek with default FFB on low and only Realfeel.
And it feels very smooth, too smooth.
Great weight transfer, sublime actually but the bumps are just not there.
Perhaps one of the things rFactor cannot translate well.
Seems like I'm nitpicking LOL but that my way of praising

Perhaps Niels can give an answer?


15-09-2009, 06:43 #107
Niels_at_home

Bumps in rFactor are a weak point. Most of the bumps are sine waves that seem to always run perpendicular to the driving direction. That means both front tires go over this sine wave bump shape at the same time, causing no real force feedback as long as you drive straight. These bumps are also often way overdone, probably because they aren't felt through the wheel..

There could be other reasons but this is a major thing. Eastern creek is probably accurate in layout but actual 'short bumps' might not be in the scan data.

I recently tried a few other cars (HistorX GTC76 that I'm redoing) at Putnam Park, using a modified TDF file (bumpamp=0.003 bumplength=20) and that track had nice polygon bumps (might be overdone) that I could feel quite nicely in the FFB. There are other examples such as concrete patched tracks like mid ohio, with adjusted TDF values you do notice the bumps. All it takes is the left front tire not to meet the same bump at the same time as the right front.
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